Part 15: Inside Mordack's Castle

King's Quest V - Jailed and Rescued
Hello everyone and welcome back to King's Quest V. This looks pretty grim. We're locked in a cell with no way out, and at least one other person has already died in here.


Being captured by the blue alien was actually something that needed to happen. Do you see that tiny mouse hole in the background? Well, when you first get thrown into the cell, a rat scurries into it. That's your only clue that you can do something with it.








Hint. Hint. Hint. Hint. Hint. This cheese is another "fuck you" item from the developers. We'll need this in just a short while, but we have no apparent way of getting it. Do you remember the last pixel hunt we went on a couple of updates ago?




Now that we're carrying around moldy cheese, we can just chill for a bit.






Now you know why I said that failing to get the locket would fuck you over. You need that cheese for a later puzzle. While I believe it is possible to get to Mordack's lab without befriending Cassima, you would still fail on the same puzzle as the cheese. So that's why I believe the locket is the longest DMW in the game, just for how long it takes to terminate and how far back you have to go just to set the situation right.


We step out of the oubliette and into the maze, but Cassima is nice enough to lead us back to the door.

In this one situation, Cassima is our personal Spider Man. That is to say, she'll only save our ass once.

Let's return to the dining room. We have to lay a trap for an asshole.

We only saw this briefly in the gif last time, but this is the second screen of the dining room. The blue alien will typically ambush you here.

But first, what happens if you get caught twice?





We're pretty well boned here, guys. After a little less than a minute of waiting...





Our current big problem is the blue alien creature. He's pretty aggressive and shows up regularly, so to have any peace of mind we need to stop him. How?
Remember when I complained about the devs watching too many cartoons? Just...







I need a specific character to show up on this screen, so I just have to pace back and forth until it shows up.

Do you see it in the middle of the screen? It's a mass of black pixels.










We saw this death last time, so let's just rewind to before Merovingian got away.

So how do we deal with Mxyzptlk if he runs away when he catches sight of Graham? Well, let's look at our inventory.

That's new. Looks like the bag of peas is now just a burlap sack. I'm getting an idea...

I bet Manny is hungry.














So, there's some good news. The upstairs hallway marks the beginning of the end! We just have six puzzles between us and the end of the game, and four of them make up the final confrontation with Mordack.


This must be Mordack's laboratory. He seems to be, among other things, into metalworking because that's a forge on the right side of the screen. This is actually a pretty nice lab if you ignore the vein-like tree roots covering most of the surfaces. Most importantly, there's a glass jar in the foreground that looks awfully familiar.


There's actually nothing we can do in here right yet, so let's leave for now.


Mordack's bedroom is pretty creepy. It doesn't look very homey or inviting at all.


It doesn't look like it, but there's an exit to the south.




Looking at this gigantic library, I wonder just how many books in it Mordack has read. That's actually something I wonder about most large private libraraies. Anyway, there's an open book in the foreground that looks like decoration. We can click on it for some valuable information.





The points jingle happens when you click on the book, but the particular points guide I'm using doesn't have it listed. It still has 260/260 points, so...

For what it's worth, a guide on GameFAQs says there's +3 from reading the spellbook. I'm gonna stick with the one from SierraHelp.com that I've been using for most of the LP. It's the first result on Google and is, for the most part, comprehensive.
Anyway, this particular image will let us actually win the game. It appears to show someone turning into various animals, as well as a sweaty butt.

08:41
The video file for the update has been running for 8 minutes and 41 seconds as of this screenshot. More importantly, you all know what a bolded timecode means...

09:41

10:41

11:51

If you're standing in plain view when Mordack teleports in, I seem to remember him killing you for it. So here I was trying to show off this death I vaguely remembered, but it didn't quite work out. I guess he was tired as hell.
Snorb posted:
If Graham moves far enough into the library, the eye above the door opens and tracks his movement. If Mordack's supposed to appear in his bedroom while the eye's open, he appears in the library to Force choke Graham out.
Also, there's no fucking way Mordack couldn't see Graham from where they were standing.








It would be so easy to kill him here. All Graham would have to do is wrap his hands extremely tight around Mordack's neck and not let go. But nope... can't do things the easy way.




Can't even show off funny deaths.






That's a good stopping point for now.
NEXT TIME: The end of King's Quest V
List of Points
+4 - Retrieved cheese
+3 - Cartoon pratfall
+3 - Tempted the cat
+2 - Captured Manannan
+3 - Stole Mordack's wand
Total
227/260
Register of Deaths
Captured twice
Mannfred told on Graham